Gloopalaxy Demo updates #1

We took part in our first Steam festival this May —the Creature Collector Festival and it went great! We were thrilled by the feedback from players and the conversations we had with them. Here’s what’s changed since the first version on the demo:

Fantasy rework

You play as a final-year research student looking to earn their Gloopologist diploma, by collecting and studying strange creatures from outer space, called the Gloops!

Each mission takes place in a brand-new star system, which means you’ll be starting from scratch every time: a new research station, new planets and creatures to discover, and more.

Gloopalaxy Key Art And we now have a key art AAAaah!! by Garance Royère our super talented contractor :)

Improving the scene

One of the main issues with our first version was that the environments felt too empty, clinical, and not cozy at all. So we’ve done a pass to improve that.

We added more detailed and lively modules, along with softer lighting that creates a warm, aquarium-like atmosphere. One of our biggest inspirations here is Haven, which nails that cozy sci-fi vibe, which is actually pretty rare! There’s still more work to do, but the difference already feels huge!

Research Station Overview (New version) Research Station Overview

Finding the tone

At first, beyond the fact that we hadn’t had time to implement the narrative elements yet, I was really struggling to find the right tone for the game. But once we redefined the game’s core fantasy, I realized the tone I was aiming for needed to be funny, a bit absurd, and with a hint of sarcasm.

One of my main inspirations here is the tone of Two Point games (or Theme Hospital back in the day), they strike a great balance between lighthearted silliness and just a touch of something darker underneath. Dofus has also influenced me a lot, with its funny descriptions, as has The Sims—especially those quirky little lines you can read on the loading screens.

Recap Panel (New version) Recap Panel/Lab Review

What’s Next?

We’re happy to say that we’ve addressed most of the issues raised in the previous version of the demo. We also received a lot of helpful feedback on what to improve next. Here’s what we’re focusing on next:

✨ Mutations

During rare cosmic events, players may encounter mutations while fishing. These aren’t just color variations—they also have different needs than their usual counterparts!

🎣 Fishing

🧪 Research Points Adjustment

🎨 Themes

Themes can be earned in several ways and allow you to change the colors of the pools!

🧫 But also…

An encyclopedia menu, a tool tip, adding music/sound design, polishing UI/UX, implementing a save system… In a nutshell, still a lot of work to do 🥲

We’ll need to stay well-organized since we’re still working on the project in our free time alongside our day jobs, but we’re really looking forward to releasing this new version!