About me *ੈ✩‧₊
I'm Suzanne (she/they) an indie game developer from France, currently working with @ttfbx on two projects: a tiny creature collection game and a visual novel.
In our two-person studio, I mostly handle game/narrative design and writing, particularly the creation of worlds that are both cozy and
weird!
Projects 𖤣𖥧𖡼𖤣𖥧
GLOOPALAXY

A creature collection game in which you study and care for weird aquatic life forms through scientific missions.
Seaside Supper (WIP)

A visual novel where you serve food and listen to the stories of the inhabitants in a small coastal town.
This is not a fishing lesson

A tiny slice-of-life about not fitting in and gaining self-esteem (and a metaphor about my experience in video game school)
Waiting for the bus

A tiny non-linear game where you choose how to pass time while waiting for the bus.
Toasted Bread (WIP)

A small interactive story about cherished childhood memories with my grandparents.
Why this blog? ﹏𓊝﹏﹏
This space is for me to document my game dev work, share ideas, and experiment with web dev. I miss the old internet—when websites were creative, personal, and full of surprises. Social media and mobile phones have smoothed everything into uniformity and added a pressure to always stay connected and present. Logging on used to feel like a ritual, a moment shared with friends in chatrooms or forums. And when you logged off, the internet stayed behind, in the computer room.
I know I can't fully step away from modern platforms—being an indie dev means building a presence and connecting with a community. But I'm carving out this little space to rediscover a slower, more intentional side of the web. I want to recapture some of that magic and create a place to pause and enjoy the internet the way it once was.